Excess damage beyond what is required to kill the target is transferred to other hostiles, potentially enabling the weapon to neutralize several targets per burst. Excess damage beyond what is required to kill the target is not transferred to other hostiles in the room.Īutomatic weapons (minigun, Gatling laser) fire in long bursts that deal their full damage to a single target. However, since the weapon damage inside the players vault is dealt as a constant Damage over time, explosive weapons fare significantly better in defending vaults.įlamers always hit a single target with a single shot. Depending on the opposition, this can quickly spell death for exploring settlers who happen upon a location in the wasteland and may find themselves up against multiple deathclaws. The overall damage dealt thus remains the same, but since it is impossible to focus it on individual targets, all hostiles in the room continue to fight at full capacity until they all drop dead at once instead of being taken out of the fight one after the other, thus reducing their threat potential continuously. They hit every target in the room at once, but their listed damage output is split evenly between them instead of being applied to each one in full. The "best" weapon for questing is Vengeance.Įxplosive weapons (Fat Man, missile launcher) fare poorly in combat against multiple opponents.
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